"Mobile Interaction Design shifts the design perspective away from the technology and concentrates on usability; in other words the book concentrates on developing interfaces and devices with a great deal of sensitivity to human needs, desires and capabilities." From the...
The Interaction Design Group (IxDG) has officially changed its name and organizational status and have incorporated as the Interaction Design Association - a non-profit, member-supported organization. I use their news announcement as a means of introducing what is a decent...
"If there's anything anyone in this field is chasing, it's Apple's quality and simplicity. Pick up an iPod, and you get it, you feel it, you sense it. But let's not forget that these things are made in China. It's...
"The following principles are fundamental to the design and implementation of effective interfaces, whether for traditional GUI environments or the web. Of late, many web applications have reflected a lack of understanding of many of these principles of interaction design,...
"Sonicforms an open source research platform for developing tangible interfaces for audio visual environments. The aim of the project is to improve this area of musical interaction by creating a community knowledge base and open tools for production. By decentralising...
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"Our studies lead us to suspect that just as we might be able to classify products along three dimensions of attractiveness (visceral), functional and usable (behavioral) and high in prestige (reflective), we can also classify people along these dimensions. Visceral...
"Buddy Bugs is an ambient peripheral physical interface that represents Windows® Instant Messenger contact list, where people are represented by glass bugs on a leaf. A bug lights up and moves about depending on the status of the person it...
"Scott Adams had some fun showing how product aspects, such as quality and functionality, can be neglected when attempting to emotionally connect a product with a consumer. This line of humor is based on the premise that quality and functionality...
Interface metaphors evoke an initial mental model in users of the system's structure and operation. Metaphors should relate to users' past experiences and should be consistent. The learning and retention of a system's functionality is considerably facilitated by meaningful and...
Going through some research articles I had collected I cam across a nicely written press release from Interaction Design Institute Ivrea. I love the final two paragraphs from this piece: "Interactive technologies need a new kind of design, a fusion...
More on flow. I talked about this earlier in a previous entry. Again, reading Mihaly Csikszentmihalyi's popular book about what he called "optimal experience" is worth the effort. This particular article discusses design user interfaces that are most conductive to...
"Keyboards and mice will face competition from motion-sensing, gesture recognition and haptic technologies. Broadly speaking, such technologies are designed to allow computers to accept gestures, motions, speech and facial expressions as data input methods along with the mouse clicks and...
"Interaction design is the art of facilitating or instigating interactions between humans (or their agents), mediated by products. By interactions, I mostly mean communication, either one-on-one (a telephone call), one-to-many (blogs), or many-to-many (the stock market). The products an interaction...
"People will complain about a visually complex page at the sight of it. But they will also complain if the information they need isn't immediately available to them when they start using the site." An article dispelling many of the...
"Personas, like all powerful tools, can be grasped in an instant but can take months or years to master. Interaction designers at Cooper spend weeks of study and months of practice before we consider them to be capable of creating...
The Register has an interview with interaction designer Gitta Soloman , who worked in Apple's now-disbanded Human Interface Group: "If you do this kind of work," says interaction designer Gitta Salomon, "everything bugs you. Your car, your cordless phone, your...
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